<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
	.KEYW {color: #933;}
	.COMM {color: #bbb; font-style: italic;}
	.NUMB {color: #393;}
	.STRN {color: #393;}
	.REGX {color: #339;}
	.line {border-right: 1px dotted #666; color: #666; font-style: normal;}
	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/**
<span class='line'>  2</span>  * @fileOverview
<span class='line'>  3</span>  * mmd.gl.enchant.js
<span class='line'>  4</span>  * @version 0.2.2
<span class='line'>  5</span>  * @require enchant.js v0.6.3+
<span class='line'>  6</span>  * @require gl.enchant.js v0.3.7+
<span class='line'>  7</span>  * @author UEI Corporation
<span class='line'>  8</span>  *
<span class='line'>  9</span>  * @description
<span class='line'> 10</span>  * Plugin to allow use of MikuMikuDance PMD and VMD files in gl.enchant.js.
<span class='line'> 11</span>  *
<span class='line'> 12</span>  * @detail
<span class='line'> 13</span>  * MMD.js' MMD.Model and MMD.Motion are used in file loading and parse.
<span class='line'> 14</span>  * Shader source is quoted from MMD.VertexShaderSource and MMD.FragmentShaderSource.
<span class='line'> 15</span>  *
<span class='line'> 16</span>  * MMD.js:
<span class='line'> 17</span>  * https://github.com/edvakf/MMD.js
<span class='line'> 18</span>  * About MMD.js:
<span class='line'> 19</span>  * http://edv.sakura.ne.jp/mmd/
<span class='line'> 20</span>  */</span><span class="WHIT">
<span class='line'> 21</span> 
<span class='line'> 22</span> </span><span class="COMM">// for MMD.js</span><span class="WHIT">
<span class='line'> 23</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">MMD</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 24</span> 
<span class='line'> 25</span> </span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">splitPath</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 28</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">split</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">path.match</span><span class="PUNC">(</span><span class="REGX">/(.{0,})\/([^\/\s]{1,}\.pmd)/</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 29</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">split</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 30</span> </span><span class="WHIT">            </span><span class="NAME">split</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT"> </span><span class="STRN">'.'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">path</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'.'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">path</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 31</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">split</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 34</span> 
<span class='line'> 35</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 36</span>      * @type {Object}
<span class='line'> 37</span>      */</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="WHIT">    </span><span class="NAME">enchant.gl.mmd</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 39</span> 
<span class='line'> 40</span> </span><span class="WHIT">    </span><span class="NAME">enchant.Core._loadFuncs</span><span class="PUNC">[</span><span class="STRN">'pmd'</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ext</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MSprite3D</span><span class="PUNC">(</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onerror</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 43</span> 
<span class='line'> 44</span> </span><span class="WHIT">    </span><span class="NAME">enchant.Core._loadFuncs</span><span class="PUNC">[</span><span class="STRN">'vmd'</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ext</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MAnimation</span><span class="PUNC">(</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onerror</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 47</span> 
<span class='line'> 48</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 49</span>      * @scope enchant.gl.mmd.MMesh.prototype
<span class='line'> 50</span>      */</span><span class="WHIT">
<span class='line'> 51</span> </span><span class="WHIT">    </span><span class="NAME">enchant.gl.mmd.MMesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Mesh</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'> 53</span>          * MSprite3D mesh object.
<span class='line'> 54</span>          * @constructs
<span class='line'> 55</span>          * @extends enchant.gl.Mesh
<span class='line'> 56</span>          */</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT">        </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT">            </span><span class="NAME">enchant.gl.Mesh.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vpos1Buffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Buffer</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Buffer.VERTICES</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vpos2Buffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Buffer</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Buffer.VERTICES</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bone1posBuffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Buffer</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Buffer.VERTICES</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bone2posBuffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Buffer</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Buffer.VERTICES</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">quats1Buffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Buffer</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Buffer.QUATS</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">quats2Buffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Buffer</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Buffer.QUATS</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">morphsBuffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Buffer</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Buffer.MORPHS</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">weightsBuffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Buffer</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Buffer.WEIGHTS</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 67</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">edgesBuffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Buffer</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Buffer.EDGES</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 68</span> </span><span class="WHIT">            </span><span class="NAME">this._addAttribute</span><span class="PUNC">(</span><span class="NAME">vpos1Buffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'vpos1'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="WHIT">            </span><span class="NAME">this._addAttribute</span><span class="PUNC">(</span><span class="NAME">vpos2Buffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'vpos2'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 70</span> </span><span class="WHIT">            </span><span class="NAME">this._addAttribute</span><span class="PUNC">(</span><span class="NAME">bone1posBuffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'bone1pos'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 71</span> </span><span class="WHIT">            </span><span class="NAME">this._addAttribute</span><span class="PUNC">(</span><span class="NAME">bone2posBuffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'bone2pos'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="WHIT">            </span><span class="NAME">this._addAttribute</span><span class="PUNC">(</span><span class="NAME">quats1Buffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'quats1'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT">            </span><span class="NAME">this._addAttribute</span><span class="PUNC">(</span><span class="NAME">quats2Buffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'quats2'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT">            </span><span class="NAME">this._addAttribute</span><span class="PUNC">(</span><span class="NAME">morphsBuffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'morphs'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT">            </span><span class="NAME">this._addAttribute</span><span class="PUNC">(</span><span class="NAME">weightsBuffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'weights'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="WHIT">            </span><span class="NAME">this._addAttribute</span><span class="PUNC">(</span><span class="NAME">edgesBuffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'edges'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT">        </span><span class="NAME">_addAttribute</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">buffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="WHIT">            </span><span class="KEYW">this</span><span class="PUNC">[</span><span class="STRN">'_'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">buffer</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 80</span> </span><span class="WHIT">            </span><span class="NAME">Object.defineProperty</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 81</span> </span><span class="WHIT">                </span><span class="NAME">get</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="WHIT">                    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">[</span><span class="STRN">'_'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_array</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 83</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 84</span> </span><span class="WHIT">                </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">array</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="WHIT">                    </span><span class="KEYW">this</span><span class="PUNC">[</span><span class="STRN">'_'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_array</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">array</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._appear</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">                        </span><span class="KEYW">this</span><span class="PUNC">[</span><span class="STRN">'_'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_bufferData</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 92</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 93</span> 
<span class='line'> 94</span> </span><span class="WHIT">    </span><span class="NAME">enchant.gl.mmd.MBone</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Bone</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="WHIT">        </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">param</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vec3.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rot</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">quat4.identity</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 98</span> </span><span class="WHIT">            </span><span class="NAME">enchant.gl.Bone.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">param.name</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">param.head_pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rot</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>100</span> </span><span class="WHIT">        </span><span class="NAME">_applyPose</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">parent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.parentNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">local</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vec3.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">            </span><span class="NAME">vec3.subtract</span><span class="PUNC">(</span><span class="NAME">this._origin</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">parent._origin</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">local</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">            </span><span class="NAME">vec3.add</span><span class="PUNC">(</span><span class="NAME">local</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._position</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">            </span><span class="NAME">quat4.multiply</span><span class="PUNC">(</span><span class="NAME">parent._globalrot</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._rotation</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._globalrot</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>106</span> </span><span class="WHIT">            </span><span class="NAME">quat4.multiplyVec3</span><span class="PUNC">(</span><span class="NAME">parent._globalrot</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">local</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._globalpos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT">            </span><span class="NAME">vec3.add</span><span class="PUNC">(</span><span class="NAME">this._globalpos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">parent._globalpos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>110</span> 
<span class='line'>111</span> </span><span class="WHIT">    </span><span class="NAME">enchant.gl.mmd.MSkeleton</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Skeleton</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>112</span> </span><span class="WHIT">        </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">bones</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>113</span> </span><span class="WHIT">            </span><span class="NAME">enchant.gl.Skeleton.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>114</span> </span><span class="WHIT">            </span><span class="NAME">this.table</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>115</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">bones</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>116</span> </span><span class="WHIT">                </span><span class="NAME">this.load</span><span class="PUNC">(</span><span class="NAME">bones</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>117</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>118</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>119</span> </span><span class="WHIT">        </span><span class="NAME">load</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">bones</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>120</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bone</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>121</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">l</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bones.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">l</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>122</span> </span><span class="WHIT">                </span><span class="NAME">bone</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bones</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>123</span> </span><span class="WHIT">                </span><span class="NAME">this._add</span><span class="PUNC">(</span><span class="NAME">bone</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>124</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>125</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>126</span> </span><span class="WHIT">        </span><span class="NAME">_add</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">param</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bone</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MBone</span><span class="PUNC">(</span><span class="NAME">param</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>128</span> </span><span class="WHIT">            </span><span class="NAME">this.table.push</span><span class="PUNC">(</span><span class="NAME">bone</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>129</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">param.parent_bone_index</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NUMB">0xFFFF</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT">                </span><span class="NAME">this.addChild</span><span class="PUNC">(</span><span class="NAME">bone</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT">                </span><span class="NAME">this.table</span><span class="PUNC">[</span><span class="NAME">param.parent_bone_index</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">addChild</span><span class="PUNC">(</span><span class="NAME">bone</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">param.name.match</span><span class="PUNC">(</span><span class="REGX">/ひざ/</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>135</span> </span><span class="WHIT">                </span><span class="NAME">bone.constraint</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">q</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>136</span> </span><span class="WHIT">                    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">quat4.set</span><span class="PUNC">(</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">Math.sqrt</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">q</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">q</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">q</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">q</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>137</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">        </span><span class="NAME">_addIK</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bones</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">effector</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.table</span><span class="PUNC">[</span><span class="NAME">data.bone_index</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">target</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.table</span><span class="PUNC">[</span><span class="NAME">data.target_bone_index</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">l</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data.child_bones.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">l</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>145</span> </span><span class="WHIT">                </span><span class="NAME">bones</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.table</span><span class="PUNC">[</span><span class="NAME">data.child_bones</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>146</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>147</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">maxangle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data.control_weight</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>148</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">iteration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data.iterations</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>149</span> </span><span class="WHIT">            </span><span class="NAME">this.addIKControl</span><span class="PUNC">(</span><span class="NAME">effector</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">target</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">bones</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">maxangle</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">iteration</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>152</span> 
<span class='line'>153</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>154</span>      * @scope enchant.gl.mmd.MSprite3D.prototype
<span class='line'>155</span>      */</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">    </span><span class="NAME">enchant.gl.mmd.MSprite3D</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Sprite3D</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>157</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>158</span>          * Sprite3D optimized for PMD files.
<span class='line'>159</span>          * By preloading PMD file, it will be set in assets automatically.
<span class='line'>160</span>          * @param {String} [path] file path.
<span class='line'>161</span>          * @param {Function} [callback] on load callback.
<span class='line'>162</span>          * @param {Function} [onerror] on error callback.
<span class='line'>163</span>          * @constructs
<span class='line'>164</span>          * @extends enchant.gl.Sprite3D
<span class='line'>165</span>          */</span><span class="WHIT">
<span class='line'>166</span> </span><span class="WHIT">        </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>167</span> </span><span class="WHIT">            </span><span class="NAME">enchant.gl.Sprite3D.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>168</span> </span><span class="WHIT">            </span><span class="NAME">this.program</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MMD_SHADER_PROGRAM</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT">            </span><span class="NAME">this.animation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT">            </span><span class="NAME">this.uMVMatrix</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">mat4.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>171</span> </span><span class="WHIT">            </span><span class="NAME">this.uNMatrix</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">mat4.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>172</span> 
<span class='line'>173</span> </span><span class="WHIT">            </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'enterframe'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>174</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">first</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>175</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">skeleton</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.skeleton</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>176</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">morph</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.morph</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>177</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.animation.length</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>178</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>179</span> </span><span class="WHIT">                    </span><span class="NAME">first</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.animation</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>180</span> 
<span class='line'>181</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">first.animation._tick</span><span class="PUNC">(</span><span class="NAME">first.frame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>182</span> </span><span class="WHIT">                    </span><span class="NAME">first.frame</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>183</span> 
<span class='line'>184</span> </span><span class="WHIT">                    </span><span class="NAME">this._skinning</span><span class="PUNC">(</span><span class="NAME">data.poses</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>185</span> 
<span class='line'>186</span> </span><span class="WHIT">                    </span><span class="NAME">this._morphing</span><span class="PUNC">(</span><span class="NAME">data.morphs</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>187</span> 
<span class='line'>188</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">first.frame</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">first.animation.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>189</span> </span><span class="WHIT">                        </span><span class="NAME">first</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.animation.shift</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>190</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.loop</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>191</span> </span><span class="WHIT">                            </span><span class="NAME">first.frame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>192</span> </span><span class="WHIT">                            </span><span class="NAME">this.animation.push</span><span class="PUNC">(</span><span class="NAME">first</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>193</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>196</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>197</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT">                </span><span class="NAME">this.loadPmd</span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onerror</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>199</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>200</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>202</span>          * Add animation.
<span class='line'>203</span>          * Animation will be played in the order that it is added.
<span class='line'>204</span>          * @param {enchant.gl.mmd.MAnimation} animation
<span class='line'>205</span>          */</span><span class="WHIT">
<span class='line'>206</span> </span><span class="WHIT">        </span><span class="NAME">pushAnimation</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">animation</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>207</span> </span><span class="WHIT">            </span><span class="NAME">this.animation.push</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">animation</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">animation</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>208</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>209</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>210</span>          * Delete added animation.
<span class='line'>211</span>          */</span><span class="WHIT">
<span class='line'>212</span> </span><span class="WHIT">        </span><span class="NAME">clearAnimation</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">animation</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>213</span> </span><span class="WHIT">            </span><span class="NAME">this.animation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>214</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>215</span> </span><span class="WHIT">        </span><span class="NAME">_skinning</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">poses</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>216</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">skeleton</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.skeleton</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>217</span> </span><span class="WHIT">            </span><span class="NAME">skeleton.setPoses</span><span class="PUNC">(</span><span class="NAME">poses</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>218</span> </span><span class="WHIT">            </span><span class="NAME">skeleton.solveFKs</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>219</span> </span><span class="WHIT">            </span><span class="NAME">skeleton.solveIKs</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>220</span> </span><span class="WHIT">            </span><span class="NAME">this._applySkeleton</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>221</span> 
<span class='line'>222</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>223</span> </span><span class="WHIT">        </span><span class="NAME">_morphing</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">morphs</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>224</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">target</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.mesh.morphs</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>225</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">l</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">target.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">l</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT">                </span><span class="NAME">target</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>227</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>228</span> </span><span class="WHIT">            </span><span class="NAME">this.morph.morphing</span><span class="PUNC">(</span><span class="NAME">morphs</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">target</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>229</span> </span><span class="WHIT">            </span><span class="NAME">this.mesh._morphs._bufferDataFast</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>231</span> </span><span class="WHIT">        </span><span class="NAME">_render</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>232</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">core</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Core.instance</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>233</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">core.currentScene3D</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>234</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">light</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scene.directionalLight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>235</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">lvec</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">light._directionX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">light._directionY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">light._directionZ</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>236</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">uMVMatrix</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">mat4.identity</span><span class="PUNC">(</span><span class="NAME">this.uMVMatrix</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>237</span> </span><span class="WHIT">            </span><span class="NAME">mat4.multiply</span><span class="PUNC">(</span><span class="NAME">scene._camera.mat</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.tmpMat</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">uMVMatrix</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>238</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">uNMatrix</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">mat4.identity</span><span class="PUNC">(</span><span class="NAME">this.uNMatrix</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>239</span> </span><span class="WHIT">            </span><span class="NAME">mat4.transpose</span><span class="PUNC">(</span><span class="NAME">mat4.inverse</span><span class="PUNC">(</span><span class="NAME">uMVMatrix</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">uNMatrix</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>240</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">uLightDirection</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vec3.normalize</span><span class="PUNC">(</span><span class="NAME">lvec</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>241</span> </span><span class="WHIT">            </span><span class="NAME">mat4.multiplyVec3</span><span class="PUNC">(</span><span class="NAME">uNMatrix</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">uLightDirection</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">            </span><span class="NAME">core.GL.currentProgram.setAttributes</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>243</span> </span><span class="WHIT">                </span><span class="NAME">aVertexPosition</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">this.mesh._vertices</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>244</span> </span><span class="WHIT">                </span><span class="NAME">aVertexNormal</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">this.mesh._normals</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>245</span> </span><span class="WHIT">                </span><span class="NAME">aTextureCoord</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">this.mesh._texCoords</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>246</span> </span><span class="WHIT">                </span><span class="NAME">aVectorFromBone1</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">this.mesh._vpos1</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>247</span> </span><span class="WHIT">                </span><span class="NAME">aVectorFromBone2</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">this.mesh._vpos2</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>248</span> </span><span class="WHIT">                </span><span class="NAME">aBone1Position</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">this.mesh._bone1pos</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT">                </span><span class="NAME">aBone2Position</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">this.mesh._bone2pos</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT">                </span><span class="NAME">aBone1Rotation</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">this.mesh._quats1</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>251</span> </span><span class="WHIT">                </span><span class="NAME">aBone2Rotation</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">this.mesh._quats2</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>252</span> </span><span class="WHIT">                </span><span class="NAME">aMultiPurposeVector</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">this.mesh._morphs</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>253</span> </span><span class="WHIT">                </span><span class="NAME">aBoneWeight</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">this.mesh._weights</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>254</span> </span><span class="WHIT">                </span><span class="NAME">aVertexEdge</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">this.mesh._edges</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>256</span> </span><span class="WHIT">            </span><span class="NAME">core.GL.currentProgram.setUniforms</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>257</span> </span><span class="WHIT">                </span><span class="NAME">uLightDirection</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">uLightDirection</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>258</span> </span><span class="WHIT">                </span><span class="NAME">uPMatrix</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">scene._camera.projMat</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>259</span> </span><span class="WHIT">                </span><span class="NAME">uMVMatrix</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">uMVMatrix</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>260</span> </span><span class="WHIT">                </span><span class="NAME">uNMatrix</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">uNMatrix</span><span class="WHIT">
<span class='line'>261</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>262</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>263</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">material</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>264</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">offset</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>265</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">l</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.mesh.materials.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">l</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>266</span> </span><span class="WHIT">                </span><span class="NAME">material</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.mesh.materials</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">u</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>268</span> </span><span class="WHIT">                    </span><span class="NAME">uAmbientColor</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">material.ambient</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>269</span> </span><span class="WHIT">                    </span><span class="NAME">uDiffuseColor</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">material.diffuse</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>270</span> </span><span class="WHIT">                    </span><span class="NAME">uSpecularColor</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">material.specular</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>271</span> </span><span class="WHIT">                    </span><span class="NAME">uShininess</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">material.shininess</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>272</span> </span><span class="WHIT">                    </span><span class="NAME">uAlpha</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">material.alpha</span><span class="WHIT">
<span class='line'>273</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>274</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">material.toon</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>275</span> </span><span class="WHIT">                    </span><span class="NAME">u.uToon</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">material.toon</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>277</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">material.texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>278</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">material.texture._image.src.match</span><span class="PUNC">(</span><span class="REGX">/sph/</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT">                        </span><span class="NAME">u.uUseSphereMap</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT">                        </span><span class="NAME">u.uUseTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>281</span> </span><span class="WHIT">                        </span><span class="NAME">u.uUseSphereMapAdditive</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>282</span> </span><span class="WHIT">                        </span><span class="NAME">u.uSphereMap</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">material.texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>284</span> </span><span class="WHIT">                        </span><span class="NAME">u.uUseSphereMap</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>285</span> </span><span class="WHIT">                        </span><span class="NAME">u.uUseTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>286</span> </span><span class="WHIT">                        </span><span class="NAME">u.uTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">material.texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>287</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>288</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT">                    </span><span class="NAME">u.uUseTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT">                    </span><span class="NAME">u.uTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>291</span> </span><span class="WHIT">                    </span><span class="NAME">u.uUseSphereMap</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">                </span><span class="NAME">core.GL.currentProgram.setUniforms</span><span class="PUNC">(</span><span class="NAME">u</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>294</span> 
<span class='line'>295</span> 
<span class='line'>296</span> </span><span class="WHIT">                </span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">material.face_vert_count</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>297</span> </span><span class="WHIT">                </span><span class="NAME">enchant.Core.instance.GL.renderElements</span><span class="PUNC">(</span><span class="NAME">this.mesh._indices</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">offset</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">length</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>298</span> 
<span class='line'>299</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">material.edge_flag</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>300</span> </span><span class="WHIT">                    </span><span class="NAME">enchant.gl.mmd.MMD_SHADER_PROGRAM.setUniforms</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">uEdge</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>301</span> </span><span class="WHIT">                    </span><span class="NAME">gl.cullFace</span><span class="PUNC">(</span><span class="NAME">gl.FRONT</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>302</span> </span><span class="WHIT">                    </span><span class="NAME">enchant.Core.instance.GL.renderElements</span><span class="PUNC">(</span><span class="NAME">this.mesh._indices</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">offset</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">length</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>303</span> </span><span class="WHIT">                    </span><span class="NAME">gl.cullFace</span><span class="PUNC">(</span><span class="NAME">gl.BACK</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>304</span> </span><span class="WHIT">                    </span><span class="NAME">enchant.gl.mmd.MMD_SHADER_PROGRAM.setUniforms</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">uEdge</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>305</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>306</span> 
<span class='line'>307</span> </span><span class="WHIT">                </span><span class="NAME">offset</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">material.face_vert_count</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>308</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>309</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>310</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>311</span>          * Load PMD files.
<span class='line'>312</span>          * Will be dispatched LOAD event when data has loaded.
<span class='line'>313</span>          * @param {String} path File path
<span class='line'>314</span>          * @param {Function} [callback] onload callback.
<span class='line'>315</span>          * @param {Function} [onerror] onerror callback.
<span class='line'>316</span>          * @example
<span class='line'>317</span>          * // model/miku.pmd loading.
<span class='line'>318</span>          * var mk = new MSprite3D();
<span class='line'>319</span>          * mk.loadPmd('model/miku.pmd', function() {
<span class='line'>320</span>          *     scene.addChild(mk);
<span class='line'>321</span>          * });
<span class='line'>322</span>          */</span><span class="WHIT">
<span class='line'>323</span> </span><span class="WHIT">        </span><span class="NAME">loadPmd</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>324</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">split</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">splitPath</span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>325</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">model</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">MMD.Model</span><span class="PUNC">(</span><span class="NAME">split</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">split</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>326</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">that</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>327</span> </span><span class="WHIT">            </span><span class="NAME">this._data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">model</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>328</span> </span><span class="WHIT">            </span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>329</span> </span><span class="WHIT">            </span><span class="NAME">onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">onerror</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>330</span> </span><span class="WHIT">            </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'load'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>331</span> </span><span class="WHIT">            </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'error'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onerror</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>332</span> </span><span class="WHIT">            </span><span class="NAME">model.load</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>333</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">e</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>334</span> </span><span class="WHIT">                </span><span class="KEYW">try</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>335</span> </span><span class="WHIT">                    </span><span class="NAME">that._parse</span><span class="PUNC">(</span><span class="NAME">model</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>336</span> </span><span class="WHIT">                    </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="NAME">enchant.Event.LOAD</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>337</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">catch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">err</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>338</span> </span><span class="WHIT">                    </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="NAME">enchant.Event.ERROR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>339</span> </span><span class="WHIT">                    </span><span class="NAME">e.message</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">err.message</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>340</span> </span><span class="WHIT">                    </span><span class="NAME">enchant.Core.instance.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>341</span> </span><span class="WHIT">                    </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>342</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>343</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>344</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>345</span> </span><span class="WHIT">        </span><span class="NAME">set</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">sp</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>346</span> </span><span class="WHIT">            </span><span class="NAME">this._parse</span><span class="PUNC">(</span><span class="NAME">sp._data</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>347</span> </span><span class="WHIT">            </span><span class="NAME">this._data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sp._data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>348</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>349</span> </span><span class="WHIT">        </span><span class="NAME">clone</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>350</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MSprite3D</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>351</span> </span><span class="WHIT">            </span><span class="NAME">sp._parse</span><span class="PUNC">(</span><span class="NAME">this._data</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>352</span> </span><span class="WHIT">            </span><span class="NAME">sp._data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>353</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">sp</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>354</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>355</span> </span><span class="WHIT">        </span><span class="NAME">_parse</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">model</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>356</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>357</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">original</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>358</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">params</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT"> </span><span class="STRN">'ambient'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'diffuse'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'specular'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'shininess'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'alpha'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'face_vert_count'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'edge_flag'</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>359</span> 
<span class='line'>360</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MMesh</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>361</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">model.vertices.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>362</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">v</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>363</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">b1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>364</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ind</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>365</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">material</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>366</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>367</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">normals</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>368</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>369</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">indices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Uint16Array</span><span class="PUNC">(</span><span class="NAME">model.triangles</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>370</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vpos1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>371</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vpos2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>372</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bone1pos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>373</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bone2pos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>374</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">quats1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>375</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">quats2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>376</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">morphs</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>377</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">weights</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">length</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>378</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">edges</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Uint16Array</span><span class="PUNC">(</span><span class="NAME">length</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>379</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bindex1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">length</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>380</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bindex2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">length</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>381</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tmp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vec3.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>382</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tmp2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vec3.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>383</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>384</span> </span><span class="WHIT">                </span><span class="NAME">v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">model.vertices</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>385</span> </span><span class="WHIT">                </span><span class="NAME">b1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">model.bones</span><span class="PUNC">[</span><span class="NAME">v.bone_num1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>386</span> </span><span class="WHIT">                </span><span class="NAME">b2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">model.bones</span><span class="PUNC">[</span><span class="NAME">v.bone_num2</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>387</span> </span><span class="WHIT">                </span><span class="NAME">bindex1</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">v.bone_num1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>388</span> </span><span class="WHIT">                </span><span class="NAME">bindex2</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">v.bone_num2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>389</span> </span><span class="WHIT">                </span><span class="NAME">tmp.set</span><span class="PUNC">(</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">v.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">v.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">v.z</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>390</span> </span><span class="WHIT">                </span><span class="NAME">vertices.set</span><span class="PUNC">(</span><span class="NAME">tmp</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>391</span> </span><span class="WHIT">                </span><span class="NAME">vec3.subtract</span><span class="PUNC">(</span><span class="NAME">tmp</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b1.head_pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tmp2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>392</span> </span><span class="WHIT">                </span><span class="NAME">vpos1.set</span><span class="PUNC">(</span><span class="NAME">tmp2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>393</span> </span><span class="WHIT">                </span><span class="NAME">vec3.subtract</span><span class="PUNC">(</span><span class="NAME">tmp</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b2.head_pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tmp2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>394</span> </span><span class="WHIT">                </span><span class="NAME">vpos2.set</span><span class="PUNC">(</span><span class="NAME">tmp2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>395</span> </span><span class="WHIT">                </span><span class="NAME">normals.set</span><span class="PUNC">(</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">v.nx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">v.ny</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">v.nz</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>396</span> </span><span class="WHIT">                </span><span class="NAME">texCoords.set</span><span class="PUNC">(</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">v.u</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">v.v</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>397</span> </span><span class="WHIT">                </span><span class="NAME">bone1pos.set</span><span class="PUNC">(</span><span class="NAME">b1.head_pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>398</span> </span><span class="WHIT">                </span><span class="NAME">bone2pos.set</span><span class="PUNC">(</span><span class="NAME">b2.head_pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>399</span> </span><span class="WHIT">                </span><span class="NAME">quats1.set</span><span class="PUNC">(</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>400</span> </span><span class="WHIT">                </span><span class="NAME">quats2.set</span><span class="PUNC">(</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>401</span> </span><span class="WHIT">                </span><span class="NAME">morphs.set</span><span class="PUNC">(</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>402</span> </span><span class="WHIT">                </span><span class="NAME">weights</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">v.bone_weight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>403</span> </span><span class="WHIT">                </span><span class="NAME">edges</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">v.edge_flag</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>404</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>405</span> 
<span class='line'>406</span> 
<span class='line'>407</span> </span><span class="WHIT">            </span><span class="NAME">mesh.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vertices</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>408</span> </span><span class="WHIT">            </span><span class="NAME">mesh.normals</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">normals</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>409</span> </span><span class="WHIT">            </span><span class="NAME">mesh.texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texCoords</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>410</span> </span><span class="WHIT">            </span><span class="NAME">mesh.indices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">indices</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>411</span> </span><span class="WHIT">            </span><span class="NAME">mesh.vpos1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vpos1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>412</span> </span><span class="WHIT">            </span><span class="NAME">mesh.vpos2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vpos2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>413</span> </span><span class="WHIT">            </span><span class="NAME">mesh.bone1pos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bone1pos</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>414</span> </span><span class="WHIT">            </span><span class="NAME">mesh.bone2pos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bone2pos</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>415</span> </span><span class="WHIT">            </span><span class="NAME">mesh.quats1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">quats1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>416</span> </span><span class="WHIT">            </span><span class="NAME">mesh.quats2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">quats2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>417</span> </span><span class="WHIT">            </span><span class="NAME">mesh.weights</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">weights</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>418</span> </span><span class="WHIT">            </span><span class="NAME">mesh.edges</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">edges</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>419</span> </span><span class="WHIT">            </span><span class="NAME">mesh.morphs</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">morphs</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>420</span> </span><span class="WHIT">            </span><span class="NAME">mesh.colors</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>421</span> </span><span class="WHIT">            </span><span class="NAME">mesh.bindex1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bindex1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>422</span> </span><span class="WHIT">            </span><span class="NAME">mesh.bindex2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bindex2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>423</span> 
<span class='line'>424</span> </span><span class="WHIT">            </span><span class="NAME">this.mesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">mesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>425</span> 
<span class='line'>426</span> </span><span class="WHIT">            </span><span class="NAME">this.mesh.materials</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>427</span> 
<span class='line'>428</span> </span><span class="WHIT">            </span><span class="NAME">this.skeleton</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MSkeleton</span><span class="PUNC">(</span><span class="NAME">model.bones</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>429</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">l</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>430</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">l</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">model.iks.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">l</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>431</span> </span><span class="WHIT">                </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">model.iks</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>432</span> </span><span class="WHIT">                </span><span class="NAME">this.skeleton._addIK</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>433</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>434</span> 
<span class='line'>435</span> </span><span class="WHIT">            </span><span class="NAME">this.morph</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MMorph</span><span class="PUNC">(</span><span class="NAME">model.morphs</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>436</span> 
<span class='line'>437</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">l</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">model.materials.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">l</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>438</span> </span><span class="WHIT">                </span><span class="NAME">original</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">model.materials</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>439</span> </span><span class="WHIT">                </span><span class="NAME">material</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.mesh.materials</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>440</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">params</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>441</span> </span><span class="WHIT">                    </span><span class="NAME">material</span><span class="PUNC">[</span><span class="NAME">params</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">original</span><span class="PUNC">[</span><span class="NAME">params</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>442</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>443</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">model.toon_file_names</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="STRN">'undefined'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>444</span> </span><span class="WHIT">                    </span><span class="NAME">material.toon</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Texture</span><span class="PUNC">(</span><span class="NAME">model.directory</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'/'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">model.toon_file_names</span><span class="PUNC">[</span><span class="NAME">original.toon_index</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="NAME">flipY</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>445</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>446</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">original.texture_file_name</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>447</span> </span><span class="WHIT">                    </span><span class="NAME">material.texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Texture</span><span class="PUNC">(</span><span class="NAME">model.directory</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'/'</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">original.texture_file_name</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>448</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>449</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>450</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>451</span> </span><span class="WHIT">        </span><span class="NAME">_applySkeleton</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>452</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sk</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.skeleton</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>453</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.mesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>454</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">b1pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b2pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b1rot</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b2rot</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>455</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i3</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i4</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>456</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.mesh.vertices.length</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>457</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>458</span> </span><span class="WHIT">                </span><span class="NAME">b1pos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sk.table</span><span class="PUNC">[</span><span class="NAME">mesh.bindex1</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_globalpos</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>459</span> </span><span class="WHIT">                </span><span class="NAME">b2pos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sk.table</span><span class="PUNC">[</span><span class="NAME">mesh.bindex2</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_globalpos</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>460</span> </span><span class="WHIT">                </span><span class="NAME">b1rot</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sk.table</span><span class="PUNC">[</span><span class="NAME">mesh.bindex1</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_globalrot</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>461</span> </span><span class="WHIT">                </span><span class="NAME">b2rot</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sk.table</span><span class="PUNC">[</span><span class="NAME">mesh.bindex2</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_globalrot</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>462</span> 
<span class='line'>463</span> </span><span class="WHIT">                </span><span class="NAME">mesh._bone1pos._array</span><span class="PUNC">[</span><span class="NAME">i3</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">b1pos</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>464</span> </span><span class="WHIT">                </span><span class="NAME">mesh._bone1pos._array</span><span class="PUNC">[</span><span class="NAME">i3</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">b1pos</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>465</span> </span><span class="WHIT">                </span><span class="NAME">mesh._bone1pos._array</span><span class="PUNC">[</span><span class="NAME">i3</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">b1pos</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>466</span> </span><span class="WHIT">                </span><span class="NAME">mesh._bone2pos._array</span><span class="PUNC">[</span><span class="NAME">i3</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">b2pos</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>467</span> </span><span class="WHIT">                </span><span class="NAME">mesh._bone2pos._array</span><span class="PUNC">[</span><span class="NAME">i3</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">b2pos</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>468</span> </span><span class="WHIT">                </span><span class="NAME">mesh._bone2pos._array</span><span class="PUNC">[</span><span class="NAME">i3</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">b2pos</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>469</span> 
<span class='line'>470</span> </span><span class="WHIT">                </span><span class="NAME">mesh._quats1._array</span><span class="PUNC">[</span><span class="NAME">i4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">b1rot</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>471</span> </span><span class="WHIT">                </span><span class="NAME">mesh._quats1._array</span><span class="PUNC">[</span><span class="NAME">i4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">b1rot</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>472</span> </span><span class="WHIT">                </span><span class="NAME">mesh._quats1._array</span><span class="PUNC">[</span><span class="NAME">i4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">b1rot</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>473</span> </span><span class="WHIT">                </span><span class="NAME">mesh._quats1._array</span><span class="PUNC">[</span><span class="NAME">i4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">b1rot</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>474</span> </span><span class="WHIT">                </span><span class="NAME">mesh._quats2._array</span><span class="PUNC">[</span><span class="NAME">i4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">b2rot</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>475</span> </span><span class="WHIT">                </span><span class="NAME">mesh._quats2._array</span><span class="PUNC">[</span><span class="NAME">i4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">b2rot</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>476</span> </span><span class="WHIT">                </span><span class="NAME">mesh._quats2._array</span><span class="PUNC">[</span><span class="NAME">i4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">b2rot</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>477</span> </span><span class="WHIT">                </span><span class="NAME">mesh._quats2._array</span><span class="PUNC">[</span><span class="NAME">i4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">b2rot</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>478</span> 
<span class='line'>479</span> </span><span class="WHIT">                </span><span class="NAME">i3</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>480</span> </span><span class="WHIT">                </span><span class="NAME">i4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>481</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>482</span> </span><span class="WHIT">            </span><span class="NAME">mesh._bone1pos._bufferDataFast</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>483</span> </span><span class="WHIT">            </span><span class="NAME">mesh._bone2pos._bufferDataFast</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>484</span> </span><span class="WHIT">            </span><span class="NAME">mesh._quats1._bufferDataFast</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>485</span> </span><span class="WHIT">            </span><span class="NAME">mesh._quats2._bufferDataFast</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>486</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>487</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>488</span> 
<span class='line'>489</span> 
<span class='line'>490</span> </span><span class="WHIT">    </span><span class="NAME">enchant.gl.mmd.MPose</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Pose</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>491</span> </span><span class="WHIT">        </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">param</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>492</span> </span><span class="WHIT">            </span><span class="NAME">enchant.gl.Pose.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">param.location</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">param.rotation</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>493</span> </span><span class="WHIT">            </span><span class="NAME">this._interpolation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">param.interpolation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>494</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>495</span> </span><span class="WHIT">        </span><span class="NAME">_internalInterpole</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">i</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>496</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._interpolation</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">127</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>497</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._interpolation</span><span class="PUNC">[</span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">127</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>498</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._interpolation</span><span class="PUNC">[</span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">127</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>499</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._interpolation</span><span class="PUNC">[</span><span class="NUMB">12</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">127</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>500</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._bezierp</span><span class="PUNC">(</span><span class="NAME">x1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">x2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>501</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>502</span> </span><span class="WHIT">        </span><span class="NAME">getInterpolation</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">another</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ratio</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>503</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vec3.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>504</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">q</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">quat4.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>505</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">xt</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._internalInterpole</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ratio</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>506</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">yt</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._internalInterpole</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ratio</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>507</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">zt</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._internalInterpole</span><span class="PUNC">(</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ratio</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>508</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rt</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._internalInterpole</span><span class="PUNC">(</span><span class="NUMB">3</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ratio</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>509</span> </span><span class="WHIT">            </span><span class="NAME">v</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._position</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">another._position</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._position</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">xt</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>510</span> </span><span class="WHIT">            </span><span class="NAME">v</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._position</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">another._position</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._position</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">yt</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>511</span> </span><span class="WHIT">            </span><span class="NAME">v</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._position</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">another._position</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._position</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">zt</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>512</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">loc</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">v</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>513</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rot</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">quat4.slerp</span><span class="PUNC">(</span><span class="NAME">this._rotation</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">another._rotation</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rt</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">q</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>514</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Pose</span><span class="PUNC">(</span><span class="NAME">loc</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rot</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>515</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>516</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>517</span> 
<span class='line'>518</span> </span><span class="WHIT">    </span><span class="NAME">enchant.gl.mmd.MMorph</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>519</span> </span><span class="WHIT">        </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>520</span> </span><span class="WHIT">            </span><span class="NAME">this._base</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>521</span> </span><span class="WHIT">            </span><span class="NAME">this._morphs</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>522</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="STRN">'undefined'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>523</span> </span><span class="WHIT">                </span><span class="NAME">this._load</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>524</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>525</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>526</span> </span><span class="WHIT">        </span><span class="NAME">_load</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>527</span> </span><span class="WHIT">            </span><span class="NAME">this._base</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data.slice</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>528</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">m</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">name</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">vert</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">morph</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>529</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">l</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">l</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>530</span> </span><span class="WHIT">                </span><span class="NAME">m</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>531</span> </span><span class="WHIT">                </span><span class="NAME">name</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">m.name</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>532</span> </span><span class="WHIT">                </span><span class="NAME">vert</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">m.vert_data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>533</span> </span><span class="WHIT">                </span><span class="NAME">morph</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._morphs</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>534</span> </span><span class="WHIT">                </span><span class="NAME">morph.index</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">vert.length</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>535</span> </span><span class="WHIT">                </span><span class="NAME">morph.vert</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="PUNC">(</span><span class="NAME">vert.length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>536</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ll</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vert.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">ll</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">j</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>537</span> </span><span class="WHIT">                    </span><span class="NAME">morph.index</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._base.vert_data</span><span class="PUNC">[</span><span class="NAME">vert</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">index</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>538</span> </span><span class="WHIT">                    </span><span class="NAME">morph.vert</span><span class="PUNC">[</span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vert</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>539</span> </span><span class="WHIT">                    </span><span class="NAME">morph.vert</span><span class="PUNC">[</span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vert</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>540</span> </span><span class="WHIT">                    </span><span class="NAME">morph.vert</span><span class="PUNC">[</span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vert</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">z</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>541</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>542</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>543</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>544</span> </span><span class="WHIT">        </span><span class="NAME">morphing</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">target</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>545</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">weight</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>546</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>547</span> </span><span class="WHIT">                </span><span class="NAME">weight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_weight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>548</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">weight</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._morphs</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>549</span> </span><span class="WHIT">                    </span><span class="NAME">this._morphing</span><span class="PUNC">(</span><span class="NAME">prop</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">target</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">weight</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>550</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>551</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>552</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>553</span> </span><span class="WHIT">        </span><span class="NAME">_morphing</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">name</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">target</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">weight</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>554</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">set</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._morphs</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>555</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>556</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">l</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">set.index.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">l</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>557</span> </span><span class="WHIT">                </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">set.index</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>558</span> </span><span class="WHIT">                </span><span class="NAME">target</span><span class="PUNC">[</span><span class="NAME">index</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">set.vert</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">weight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>559</span> </span><span class="WHIT">                </span><span class="NAME">target</span><span class="PUNC">[</span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">set.vert</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">weight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>560</span> </span><span class="WHIT">                </span><span class="NAME">target</span><span class="PUNC">[</span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">set.vert</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">weight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>561</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>562</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>563</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>564</span> 
<span class='line'>565</span> </span><span class="WHIT">    </span><span class="NAME">enchant.gl.mmd.MMorphPoint</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>566</span> </span><span class="WHIT">        </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">weight</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>567</span> </span><span class="WHIT">            </span><span class="NAME">this._weight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">weight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>568</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>569</span> </span><span class="WHIT">        </span><span class="NAME">getInterpolation</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">another</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ratio</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>570</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MMorphPoint</span><span class="PUNC">(</span><span class="NAME">lerp</span><span class="PUNC">(</span><span class="NAME">this._weight</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">another._weight</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ratio</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>571</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>572</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>573</span> 
<span class='line'>574</span> </span><span class="WHIT">    </span><span class="NAME">enchant.gl.mmd.MKeyFrameManager</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.gl.KeyFrameManager</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>575</span> </span><span class="WHIT">        </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>576</span> </span><span class="WHIT">            </span><span class="NAME">enchant.gl.KeyFrameManager.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>577</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>578</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>579</span> 
<span class='line'>580</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>581</span>      * @scope enchant.gl.mmd.MAnimation.prototype
<span class='line'>582</span>      */</span><span class="WHIT">
<span class='line'>583</span> </span><span class="WHIT">    </span><span class="NAME">enchant.gl.mmd.MAnimation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.Class.create</span><span class="PUNC">(</span><span class="NAME">enchant.EventTarget</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>584</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>585</span>          * Animation class optimized to VMD file.
<span class='line'>586</span>          * Character data and morphing are loaded.
<span class='line'>587</span>          * By preloading VMD file, it will be set in assets automatically.
<span class='line'>588</span>          * If argument is delivered {@link enchant.gl.mmd.MAnimation#loadVmd} will be called up.
<span class='line'>589</span>          * @param {String} [path] File path.
<span class='line'>590</span>          * @param {Function} [callback] onload callback.
<span class='line'>591</span>          * @param {Function} [onerror] onerror callback.
<span class='line'>592</span>          * @constructs
<span class='line'>593</span>          * @extends enchant.EventTarget
<span class='line'>594</span>          * @see enchant.gl.mmd.MAnimation#loadVmd
<span class='line'>595</span>          */</span><span class="WHIT">
<span class='line'>596</span> </span><span class="WHIT">        </span><span class="NAME">initialize</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>597</span> </span><span class="WHIT">            </span><span class="NAME">enchant.EventTarget.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>598</span> </span><span class="WHIT">            </span><span class="NAME">this.length</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>599</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>600</span> </span><span class="WHIT">                </span><span class="NAME">this.loadVmd</span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onerror</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>601</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>602</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>603</span> </span><span class="WHIT">        </span><span class="COMM">/**
<span class='line'>604</span>          * Load VMD file.
<span class='line'>605</span>          * Will be dispatched LOAD event when data has loaded.
<span class='line'>606</span>          * @param {String} path File path
<span class='line'>607</span>          * @param {Function} callback Callback function
<span class='line'>608</span>          * @example
<span class='line'>609</span>          * // motion/dance.vmd is loaded.
<span class='line'>610</span>          * var dance = new MAnimation();
<span class='line'>611</span>          * dance.loadVmd('motion/dance.vmd', function() {
<span class='line'>612</span>          *     mk.pushAnimation(dance);
<span class='line'>613</span>          * });
<span class='line'>614</span>          */</span><span class="WHIT">
<span class='line'>615</span> </span><span class="WHIT">        </span><span class="NAME">loadVmd</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>616</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">motion</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">MMD.Motion</span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>617</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>618</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">that</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>619</span> 
<span class='line'>620</span> </span><span class="WHIT">            </span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>621</span> </span><span class="WHIT">            </span><span class="NAME">onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">onerror</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>622</span> </span><span class="WHIT">            </span><span class="NAME">console.log</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>623</span> </span><span class="WHIT">            </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'load'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>624</span> </span><span class="WHIT">            </span><span class="NAME">this.addEventListener</span><span class="PUNC">(</span><span class="STRN">'error'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onerror</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>625</span> </span><span class="WHIT">            </span><span class="NAME">motion.load</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>626</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">e</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>627</span> </span><span class="WHIT">                </span><span class="KEYW">try</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>628</span> </span><span class="WHIT">                    </span><span class="NAME">that.motions</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseMotion</span><span class="PUNC">(</span><span class="NAME">motion.bone</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>629</span> </span><span class="WHIT">                    </span><span class="NAME">that.morphs</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseMorph</span><span class="PUNC">(</span><span class="NAME">motion.morph</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>630</span> </span><span class="WHIT">                    </span><span class="NAME">that._calcLength</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>631</span> </span><span class="WHIT">                    </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="NAME">enchant.Event.LOAD</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>632</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">catch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">err</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>633</span> </span><span class="WHIT">                    </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.Event</span><span class="PUNC">(</span><span class="NAME">enchant.Event.ERROR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>634</span> </span><span class="WHIT">                    </span><span class="NAME">e.message</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">err.message</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>635</span> </span><span class="WHIT">                    </span><span class="NAME">enchant.Core.instance.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>636</span> </span><span class="WHIT">                    </span><span class="NAME">that.dispatchEvent</span><span class="PUNC">(</span><span class="NAME">e</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>637</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>638</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>639</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>640</span> </span><span class="WHIT">        </span><span class="NAME">bake</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>641</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">manager</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>642</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">prop</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">this.morphs</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>643</span> </span><span class="WHIT">                </span><span class="NAME">manager</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.morphs</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>644</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">manager</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MKeyFrameManager</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>645</span> </span><span class="WHIT">                    </span><span class="NAME">manager.bake</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>646</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>647</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>648</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">prop</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">this.motions</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>649</span> </span><span class="WHIT">                </span><span class="NAME">manager</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.motions</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>650</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">manager</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MKeyFrameManager</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>651</span> </span><span class="WHIT">                    </span><span class="NAME">manager.bake</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>652</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>653</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>654</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>655</span> </span><span class="WHIT">        </span><span class="NAME">_tick</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">frame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>656</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">poses</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._getFrame</span><span class="PUNC">(</span><span class="NAME">this.motions</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>657</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">morphs</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._getFrame</span><span class="PUNC">(</span><span class="NAME">this.morphs</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>658</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>659</span> </span><span class="WHIT">                </span><span class="NAME">poses</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">poses</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>660</span> </span><span class="WHIT">                </span><span class="NAME">morphs</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">morphs</span><span class="WHIT">
<span class='line'>661</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>662</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>663</span> </span><span class="WHIT">        </span><span class="NAME">_getFrame</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>664</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>665</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>666</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getFrame</span><span class="PUNC">(</span><span class="NAME">frame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>667</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>668</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>669</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>670</span> </span><span class="WHIT">        </span><span class="NAME">_calcLength</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>671</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">deta</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>672</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>673</span> </span><span class="WHIT">                </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>674</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">data</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">Object</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>675</span> </span><span class="WHIT">                    </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">plop</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>676</span> </span><span class="WHIT">                        </span><span class="NAME">deta</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">[</span><span class="NAME">plop</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>677</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">deta</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MKeyFrameManager</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>678</span> </span><span class="WHIT">                            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.length</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">deta.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>679</span> </span><span class="WHIT">                                </span><span class="NAME">this.length</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">deta.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>680</span> </span><span class="WHIT">                            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>681</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>682</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>683</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>684</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>685</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>686</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>687</span> 
<span class='line'>688</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">parseMorph</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>689</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">morphs</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>690</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">morph</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">name</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">weight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>691</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">l</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">l</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>692</span> </span><span class="WHIT">            </span><span class="NAME">morph</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>693</span> </span><span class="WHIT">            </span><span class="NAME">name</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">morph.name</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>694</span> </span><span class="WHIT">            </span><span class="NAME">frame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">morph.frame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>695</span> </span><span class="WHIT">            </span><span class="NAME">weight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">morph.weight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>696</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">morphs</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="STRN">'undefined'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>697</span> </span><span class="WHIT">                </span><span class="NAME">morphs</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MKeyFrameManager</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>698</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>699</span> </span><span class="WHIT">            </span><span class="NAME">morphs</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">addFrame</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MMorphPoint</span><span class="PUNC">(</span><span class="NAME">weight</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>700</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>701</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">morphs</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>702</span> </span><span class="WHIT">            </span><span class="NAME">morphs</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_sort</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>703</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>704</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">morphs</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>705</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>706</span> 
<span class='line'>707</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">parseMotion</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>708</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">motions</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>709</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bone</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">name</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>710</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">l</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">l</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>711</span> </span><span class="WHIT">            </span><span class="NAME">bone</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>712</span> </span><span class="WHIT">            </span><span class="NAME">name</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bone.name</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>713</span> </span><span class="WHIT">            </span><span class="NAME">frame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bone.frame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>714</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">motions</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="STRN">'undefined'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>715</span> </span><span class="WHIT">                </span><span class="NAME">motions</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MKeyFrameManager</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>716</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>717</span> </span><span class="WHIT">            </span><span class="NAME">motions</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">addFrame</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.mmd.MPose</span><span class="PUNC">(</span><span class="NAME">bone</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>718</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>719</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">prop</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">motions</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>720</span> </span><span class="WHIT">            </span><span class="NAME">motions</span><span class="PUNC">[</span><span class="NAME">prop</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_sort</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>721</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>722</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">motions</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>723</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>724</span> 
<span class='line'>725</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bufferProto</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Object.getPrototypeOf</span><span class="PUNC">(</span><span class="NAME">enchant.gl.Buffer</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>726</span> </span><span class="WHIT">    </span><span class="NAME">bufferProto.MORPHS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bufferProto.NORMALS</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>727</span> </span><span class="WHIT">    </span><span class="NAME">bufferProto.QUATS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bufferProto.COLORS</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>728</span> </span><span class="WHIT">    </span><span class="NAME">bufferProto.WEIGHTS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>729</span> </span><span class="WHIT">        </span><span class="NAME">size</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>730</span> </span><span class="WHIT">        </span><span class="NAME">type</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">5126</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>731</span> </span><span class="WHIT">        </span><span class="NAME">norm</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>732</span> </span><span class="WHIT">        </span><span class="NAME">stride</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>733</span> </span><span class="WHIT">        </span><span class="NAME">offset</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>734</span> </span><span class="WHIT">        </span><span class="NAME">btype</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">34962</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>735</span> </span><span class="WHIT">        </span><span class="NAME">usage</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">35044</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>736</span> </span><span class="WHIT">        </span><span class="NAME">Atype</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">Float32Array</span><span class="WHIT">
<span class='line'>737</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>738</span> </span><span class="WHIT">    </span><span class="NAME">bufferProto.EDGES</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>739</span> </span><span class="WHIT">        </span><span class="NAME">size</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>740</span> </span><span class="WHIT">        </span><span class="NAME">type</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">5123</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>741</span> </span><span class="WHIT">        </span><span class="NAME">norm</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>742</span> </span><span class="WHIT">        </span><span class="NAME">stride</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>743</span> </span><span class="WHIT">        </span><span class="NAME">offset</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>744</span> </span><span class="WHIT">        </span><span class="NAME">btype</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">34962</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>745</span> </span><span class="WHIT">        </span><span class="NAME">usage</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">35044</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>746</span> </span><span class="WHIT">        </span><span class="NAME">Atype</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">Uint16Array</span><span class="WHIT">
<span class='line'>747</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>748</span> 
<span class='line'>749</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">_original_start</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Core.prototype.start</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>750</span> </span><span class="WHIT">    </span><span class="NAME">enchant.gl.Core.prototype.start</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>751</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.mmd.MMD_SHADER_PROGRAM</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">enchant.gl.Shader</span><span class="PUNC">(</span><span class="NAME">MMD_VERTEX_SHADER_SOURCE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">MMD_FRAGMENT_SHADER_SOURCE</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>752</span> </span><span class="WHIT">        </span><span class="NAME">this.GL.setProgram</span><span class="PUNC">(</span><span class="NAME">enchant.gl.mmd.MMD_SHADER_PROGRAM</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>753</span> </span><span class="WHIT">        </span><span class="NAME">enchant.gl.mmd.MMD_SHADER_PROGRAM.setUniforms</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>754</span> </span><span class="WHIT">            </span><span class="NAME">uLightMatrix</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT">
<span class='line'>755</span> </span><span class="WHIT">                </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>756</span> </span><span class="WHIT">                </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>757</span> </span><span class="WHIT">                </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>758</span> </span><span class="WHIT">                </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT">
<span class='line'>759</span> </span><span class="WHIT">            </span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>760</span> </span><span class="WHIT">            </span><span class="NAME">uLightColor</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NUMB">0.6</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.6</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.6</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>761</span> </span><span class="WHIT">            </span><span class="NAME">uSelfShadow</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>762</span> </span><span class="WHIT">            </span><span class="NAME">uShadowMap</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>763</span> </span><span class="WHIT">            </span><span class="NAME">uGenerateShadowMap</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>764</span> </span><span class="WHIT">            </span><span class="NAME">uCenterPoint</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>765</span> </span><span class="WHIT">            </span><span class="NAME">uAxis</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>766</span> </span><span class="WHIT">            </span><span class="NAME">uAxisColor</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>767</span> </span><span class="WHIT">            </span><span class="NAME">uEdge</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>768</span> </span><span class="WHIT">            </span><span class="NAME">uEdgeColor</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>769</span> </span><span class="WHIT">            </span><span class="NAME">uEdgeThickness</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0.004</span><span class="WHIT">
<span class='line'>770</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>771</span> </span><span class="WHIT">        </span><span class="NAME">this.GL.setDefaultProgram</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>772</span> </span><span class="WHIT">        </span><span class="NAME">_original_start.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>773</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>774</span> 
<span class='line'>775</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">lerp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">n1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">n2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>776</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">n1</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">n2</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">n1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>777</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>778</span> 
<span class='line'>779</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">MMD_VERTEX_SHADER_SOURCE</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'\n\
<span class='line'>780</span>         uniform mat4 uMVMatrix;\n\
<span class='line'>781</span>         uniform mat4 uPMatrix;\n\
<span class='line'>782</span>         uniform mat4 uNMatrix;\n\
<span class='line'>783</span>         \n\
<span class='line'>784</span>         uniform mat4 uLightMatrix;\n\
<span class='line'>785</span>         \n\
<span class='line'>786</span>         attribute vec3 aVertexNormal;\n\
<span class='line'>787</span>         attribute vec2 aTextureCoord;\n\
<span class='line'>788</span>         attribute float aVertexEdge;\n\
<span class='line'>789</span>         \n\
<span class='line'>790</span>         attribute float aBoneWeight;\n\
<span class='line'>791</span>         attribute vec3 aVectorFromBone1;\n\
<span class='line'>792</span>         attribute vec3 aVectorFromBone2;\n\
<span class='line'>793</span>         attribute vec4 aBone1Rotation;\n\
<span class='line'>794</span>         attribute vec4 aBone2Rotation;\n\
<span class='line'>795</span>         attribute vec3 aBone1Position;\n\
<span class='line'>796</span>         attribute vec3 aBone2Position;\n\
<span class='line'>797</span>         \n\
<span class='line'>798</span>         attribute vec3 aMultiPurposeVector;\n\
<span class='line'>799</span>         \n\
<span class='line'>800</span>         varying vec3 vPosition;\n\
<span class='line'>801</span>         varying vec3 vNormal;\n\
<span class='line'>802</span>         varying vec2 vTextureCoord;\n\
<span class='line'>803</span>         varying vec4 vLightCoord;\n\
<span class='line'>804</span>         \n\
<span class='line'>805</span>         uniform float uEdgeThickness;\n\
<span class='line'>806</span>         uniform bool uEdge;\n\
<span class='line'>807</span>         \n\
<span class='line'>808</span>         uniform bool uGenerateShadowMap;\n\
<span class='line'>809</span>         \n\
<span class='line'>810</span>         uniform bool uSelfShadow;\n\
<span class='line'>811</span>         \n\
<span class='line'>812</span>         uniform bool uAxis;\n\
<span class='line'>813</span>         uniform bool uCenterPoint;\n\
<span class='line'>814</span>         \n\
<span class='line'>815</span>         vec3 qtransform(vec4 q, vec3 v) {\n\
<span class='line'>816</span>             return v + 2.0 * cross(cross(v, q.xyz) - q.w*v, q.xyz);\n\
<span class='line'>817</span>         }\n\
<span class='line'>818</span>         \n\
<span class='line'>819</span>         void main() {\n\
<span class='line'>820</span>             vec3 position;\n\
<span class='line'>821</span>             vec3 normal;\n\
<span class='line'>822</span>         \n\
<span class='line'>823</span>             if (uAxis || uCenterPoint) {\n\
<span class='line'>824</span>         \n\
<span class='line'>825</span>                 position = aMultiPurposeVector;\n\
<span class='line'>826</span>         \n\
<span class='line'>827</span>             } else {\n\
<span class='line'>828</span>         \n\
<span class='line'>829</span>                 float weight = aBoneWeight;\n\
<span class='line'>830</span>                 vec3 morph = aMultiPurposeVector;\n\
<span class='line'>831</span>         \n\
<span class='line'>832</span>                 position = qtransform(aBone1Rotation, aVectorFromBone1 + morph) + aBone1Position;\n\
<span class='line'>833</span>                 normal = qtransform(aBone1Rotation, aVertexNormal);\n\
<span class='line'>834</span>         \n\
<span class='line'>835</span>                 if (weight &lt; 0.99) {\n\
<span class='line'>836</span>                     vec3 p2 = qtransform(aBone2Rotation, aVectorFromBone2 + morph) + aBone2Position;\n\
<span class='line'>837</span>                     vec3 n2 = qtransform(aBone2Rotation, normal);\n\
<span class='line'>838</span>         \n\
<span class='line'>839</span>                     position = mix(p2, position, weight);\n\
<span class='line'>840</span>                     normal = normalize(mix(n2, normal, weight));\n\
<span class='line'>841</span>                 }\n\
<span class='line'>842</span>             }\n\
<span class='line'>843</span>         \n\
<span class='line'>844</span>            \n\
<span class='line'>845</span>             gl_Position = uPMatrix * uMVMatrix * vec4(position, 1.0);\n\
<span class='line'>846</span>         \n\
<span class='line'>847</span>             if (uCenterPoint) {\n\
<span class='line'>848</span>                 gl_Position.z = 0.0;\n\
<span class='line'>849</span>                 gl_PointSize = 16.0;\n\
<span class='line'>850</span>             }\n\
<span class='line'>851</span>         \n\
<span class='line'>852</span>             if (uGenerateShadowMap || uAxis || uCenterPoint) return;\n\
<span class='line'>853</span>         \n\
<span class='line'>854</span>            \n\
<span class='line'>855</span>             vTextureCoord = aTextureCoord;\n\
<span class='line'>856</span>             vPosition = (uMVMatrix * vec4(position, 1.0)).xyz;\n\
<span class='line'>857</span>             vNormal = (uNMatrix * vec4(normal, 1.0)).xyz;\n\
<span class='line'>858</span>         \n\
<span class='line'>859</span>             if (uSelfShadow) {\n\
<span class='line'>860</span>                 vLightCoord = uLightMatrix * vec4(position, 1.0);\n\
<span class='line'>861</span>             }\n\
<span class='line'>862</span>         \n\
<span class='line'>863</span>             if (uEdge) {\n\
<span class='line'>864</span>                 vec4 pos = gl_Position;\n\
<span class='line'>865</span>                 vec4 pos2 = uPMatrix * uMVMatrix * vec4(position + normal, 1.0);\n\
<span class='line'>866</span>                 vec4 norm = normalize(pos2 - pos);\n\
<span class='line'>867</span>                 gl_Position = pos + norm * uEdgeThickness * aVertexEdge * pos.w;\n\
<span class='line'>868</span>                 return;\n\
<span class='line'>869</span>             }\n\
<span class='line'>870</span>         }\n\
<span class='line'>871</span>     '</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>872</span> 
<span class='line'>873</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">MMD_FRAGMENT_SHADER_SOURCE</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'\n\
<span class='line'>874</span>         #ifdef GL_ES\n\
<span class='line'>875</span>             precision highp float;\n\
<span class='line'>876</span>         #endif\n\
<span class='line'>877</span>         \n\
<span class='line'>878</span>         varying vec2 vTextureCoord;\n\
<span class='line'>879</span>         varying vec3 vPosition;\n\
<span class='line'>880</span>         varying vec3 vNormal;\n\
<span class='line'>881</span>         varying vec4 vLightCoord;\n\
<span class='line'>882</span>         \n\
<span class='line'>883</span>         uniform vec3 uLightDirection;\n\
<span class='line'>884</span>         uniform vec3 uLightColor;\n\
<span class='line'>885</span>         \n\
<span class='line'>886</span>         uniform vec3 uAmbientColor;\n\
<span class='line'>887</span>         uniform vec3 uSpecularColor;\n\
<span class='line'>888</span>         uniform vec3 uDiffuseColor;\n\
<span class='line'>889</span>         uniform float uAlpha;\n\
<span class='line'>890</span>         uniform float uShininess;\n\
<span class='line'>891</span>         \n\
<span class='line'>892</span>         uniform bool uUseTexture;\n\
<span class='line'>893</span>         uniform bool uUseSphereMap;\n\
<span class='line'>894</span>         uniform bool uIsSphereMapAdditive;\n\
<span class='line'>895</span>         \n\
<span class='line'>896</span>         uniform sampler2D uToon;\n\
<span class='line'>897</span>         uniform sampler2D uTexture;\n\
<span class='line'>898</span>         uniform sampler2D uSphereMap;\n\
<span class='line'>899</span>         \n\
<span class='line'>900</span>         uniform bool uEdge;\n\
<span class='line'>901</span>         uniform float uEdgeThickness;\n\
<span class='line'>902</span>         uniform vec3 uEdgeColor;\n\
<span class='line'>903</span>         \n\
<span class='line'>904</span>         uniform bool uGenerateShadowMap;\n\
<span class='line'>905</span>         uniform bool uSelfShadow;\n\
<span class='line'>906</span>         uniform sampler2D uShadowMap;\n\
<span class='line'>907</span>         \n\
<span class='line'>908</span>         uniform bool uAxis;\n\
<span class='line'>909</span>         uniform vec3 uAxisColor;\n\
<span class='line'>910</span>         uniform bool uCenterPoint;\n\
<span class='line'>911</span>         \n\
<span class='line'>912</span>         // from http://spidergl.org/example.php?id=6\n\
<span class='line'>913</span>         vec4 pack_depth(const in float depth) {\n\
<span class='line'>914</span>             const vec4 bit_shift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);\n\
<span class='line'>915</span>             const vec4 bit_mask  = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);\n\
<span class='line'>916</span>             vec4 res = fract(depth * bit_shift);\n\
<span class='line'>917</span>             res -= res.xxyz * bit_mask;\n\
<span class='line'>918</span>             return res;\n\
<span class='line'>919</span>         }\n\
<span class='line'>920</span>         float unpack_depth(const in vec4 rgba_depth)\n\
<span class='line'>921</span>         {\n\
<span class='line'>922</span>             const vec4 bit_shift = vec4(1.0/(256.0*256.0*256.0), 1.0/(256.0*256.0), 1.0/256.0, 1.0);\n\
<span class='line'>923</span>             float depth = dot(rgba_depth, bit_shift);\n\
<span class='line'>924</span>             return depth;\n\
<span class='line'>925</span>         }\n\
<span class='line'>926</span>         \n\
<span class='line'>927</span>         void main() {\n\
<span class='line'>928</span>             if (uGenerateShadowMap) {\n\
<span class='line'>929</span>                \n\
<span class='line'>930</span>                 gl_FragColor = pack_depth(gl_FragCoord.z);\n\
<span class='line'>931</span>                 return;\n\
<span class='line'>932</span>             }\n\
<span class='line'>933</span>             if (uAxis) {\n\
<span class='line'>934</span>                 gl_FragColor = vec4(uAxisColor, 1.0);\n\
<span class='line'>935</span>                 return;\n\
<span class='line'>936</span>             }\n\
<span class='line'>937</span>             if (uCenterPoint) {\n\
<span class='line'>938</span>                 vec2 uv = gl_PointCoord * 2.0 - 1.0;\n\
<span class='line'>939</span>                 float w = dot(uv, uv);\n\
<span class='line'>940</span>                 if (w &lt; 0.3 || (w > 0.5 && w &lt; 1.0)) {\n\
<span class='line'>941</span>                     gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n\
<span class='line'>942</span>                 } else {\n\
<span class='line'>943</span>                     discard;\n\
<span class='line'>944</span>                 }\n\
<span class='line'>945</span>                 return;\n\
<span class='line'>946</span>             }\n\
<span class='line'>947</span>         \n\
<span class='line'>948</span>            \n\
<span class='line'>949</span>             vec3 norm = normalize(vNormal);\n\
<span class='line'>950</span>             vec3 cameraDirection = normalize(-vPosition);\n\
<span class='line'>951</span>         \n\
<span class='line'>952</span>             vec3 color;\n\
<span class='line'>953</span>             float alpha = uAlpha;\n\
<span class='line'>954</span>         \n\
<span class='line'>955</span>             if (uEdge) {\n\
<span class='line'>956</span>         \n\
<span class='line'>957</span>                 color = uEdgeColor;\n\
<span class='line'>958</span>         \n\
<span class='line'>959</span>             } else {\n\
<span class='line'>960</span>         \n\
<span class='line'>961</span>                 color = vec3(1.0, 1.0, 1.0);\n\
<span class='line'>962</span>                 if (uUseTexture) {\n\
<span class='line'>963</span>                     vec4 texColor = texture2D(uTexture, vTextureCoord);\n\
<span class='line'>964</span>                     color *= texColor.rgb;\n\
<span class='line'>965</span>                     alpha *= texColor.a;\n\
<span class='line'>966</span>                 }\n\
<span class='line'>967</span>                 if (uUseSphereMap) {\n\
<span class='line'>968</span>                     vec2 sphereCoord = 0.5 * (1.0 + vec2(1.0, -1.0) * norm.xy);\n\
<span class='line'>969</span>                     if (uIsSphereMapAdditive) {\n\
<span class='line'>970</span>                         color += texture2D(uSphereMap, sphereCoord).rgb;\n\
<span class='line'>971</span>                     } else {\n\
<span class='line'>972</span>                         color *= texture2D(uSphereMap, sphereCoord).rgb;\n\
<span class='line'>973</span>                     }\n\
<span class='line'>974</span>                 }\n\
<span class='line'>975</span>         \n\
<span class='line'>976</span>                \n\
<span class='line'>977</span>                 vec3 halfAngle = normalize(uLightDirection + cameraDirection);\n\
<span class='line'>978</span>                 float specularWeight = pow( max(0.001, dot(halfAngle, norm)) , uShininess );\n\
<span class='line'>979</span>                \n\
<span class='line'>980</span>                 vec3 specular = specularWeight * uSpecularColor;\n\
<span class='line'>981</span>         \n\
<span class='line'>982</span>                 vec2 toonCoord = vec2(0.0, 0.5 * (1.0 - dot( uLightDirection, norm )));\n\
<span class='line'>983</span>         \n\
<span class='line'>984</span>                 if (uSelfShadow) {\n\
<span class='line'>985</span>                     vec3 lightCoord = vLightCoord.xyz / vLightCoord.w;\n\
<span class='line'>986</span>                     vec4 rgbaDepth = texture2D(uShadowMap, lightCoord.xy);\n\
<span class='line'>987</span>                     float depth = unpack_depth(rgbaDepth);\n\
<span class='line'>988</span>                     if (depth &lt; lightCoord.z - 0.01) {\n\
<span class='line'>989</span>                         toonCoord = vec2(0.0, 0.55);\n\
<span class='line'>990</span>                     }\n\
<span class='line'>991</span>                 }\n\
<span class='line'>992</span>         \n\
<span class='line'>993</span>                 color *= uAmbientColor + uLightColor * (uDiffuseColor + specular);\n\
<span class='line'>994</span>         \n\
<span class='line'>995</span>                 color = clamp(color, 0.0, 1.0);\n\
<span class='line'>996</span>                 color *= texture2D(uToon, toonCoord).rgb;\n\
<span class='line'>997</span>         \n\
<span class='line'>998</span>             }\n\
<span class='line'>999</span>             gl_FragColor = vec4(color, alpha);\n\
<span class='line'>1000</span>         \n\
<span class='line'>1001</span>         }\n\
<span class='line'>1002</span>     '</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1003</span> </span><span class="PUNC">}</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1004</span> </span></pre></body></html>